: This is a newer driver that allows users to play DX12 games in "Geo Stereo 3D" on various 3D screens, often used in conjunction with VR mods like UEVR or the RE Framework. Common Use Cases: The "GIMI" Exception
It allows modders to "hunt" for specific shaders (like character shadows or HUD elements) by cycling through them in-game and dumping their hashes to disk for editing. 3dmigoto dx12
Finally, 3DMigoto hooks IDXGISwapChain::Present to mark frame boundaries. Unlike DX11, there is no guarantee that all rendering is complete at Present due to async compute queues. 3DMigoto DX12 must insert a GPU fence and wait for all queues to idle before performing any frame-wide analysis (e.g., dumping all textures). : This is a newer driver that allows
Edit d3dx.ini to control hotkeys and output paths. Essential settings: Unlike DX11, there is no guarantee that all
This is expensive. Cloning a command list requires parsing its API calls, which introduces a CPU-side overhead of 0.5–2ms per frame.