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Corrupted Seas V04a Bluebite Top [updated] Jun 2026

| Stage | Status | Notes | |---------------------------|----------------------|-----------------------------------------------------------------------| | Concept | ✅ Final | Approved by lead artist (M. Velle) – “Rot but readable” | | High-poly sculpt | ✅ Final | ZBrush – seam bites added | | Low-poly / UV | ✅ Final | UV set 1, 4x overlapping islands for emissive seams | | Baking | ✅ Final | Minor normal seam issues on ribcage (scheduled for v04b) | | Texturing (Substance) | ✅ Final | Emissive masks tweaked for pulsing | | Rigging / Skinning | ✅ Final | Cloth bones attached, weighting verified on male/female base | | Bluebite VFX (Niagara) | ✅ Final | 3 variants: spawn, fly, impact | | Audio | ⚠️ Placeholder | Uses generic corruption_hit_01 – unique bite sound in v04b | | In-game stats integration | ✅ Final | Works with corruption system 0.4a | | Optimization | 🔄 In progress | Draw calls: 2 (batched), GPU mem ~38MB – acceptable |

Surprisingly, the v04a patch added fishing as a viable source. Using a and Putrid Chum in the "Silent Strait" coordinates (X: -224, Y: 78) gives you a 0.5% chance to "reel in" a waterlogged Bluebite Top. This method is painfully slow but popular for solo players avoiding PvP. corrupted seas v04a bluebite top