Compared to a generic or buggy earlier version:

: While sprites and combat artwork remain active, players can often ask for or trigger specific visual outcomes upon losing a fight. Rebalancing Awareness

More frequent auto-save points and a cleaner save-load interface. Adjustable Difficulty Curves:

: The "squeezing" and fatigue systems have been tweaked to offer a fairer challenge, preventing the AI from becoming overly oppressive in early-game stages.