The terminal flickered.
<!-- Conditional Choice: Requires Money > 50 --> <Choice id="intro_ignore_sleep"> <Text>Pretend to be asleep. (Costs 0 Energy)</Text> <Condition type="stat" stat="energy" operator="greaterThan" value="10" /> <TargetScene>scene_sleep_late</TargetScene> <Outcome> <ModifyStat stat="energy" value="+10" /> </Outcome> </Choice> life selector xml
This piece defines a single video scene or "node" in the game flow. The terminal flickered
<LifeSelectorScript version="1.0" title="The Interview"> <MetaData> <Author>DevTeam</Author> <StartingNode>node_001</StartingNode> </MetaData> <Scenes> <!-- Scene definitions go here --> </Scenes> </LifeSelectorScript> The terminal flickered. <
Much of the original interactive cinema middleware was built on ActionScript or early web frameworks where XML parsing was the native standard. Human Readability: