Opengl 20 (2024)
Kilgard slammed his fist on his desk in Austin, Texas. "That's a lie," he muttered. "It's not impossible. It's just… excruciating."
This simplified the rendering of particle systems (like smoke, fire, or sparks) by allowing a single vertex to be rendered as a textured square. opengl 20
"It maps directly to the metal of today ," retorted an engineer from 3Dlabs. "What about tomorrow? Hardware evolves faster than this committee breathes. We need an abstraction." Kilgard slammed his fist on his desk in Austin, Texas