Reshade Ray Tracing Shader Rtgi 0.33 New! -

Low / Medium / High now actually mean something. uses 8 samples per pixel and two bounces — heavy but gorgeous. Low drops to 4 samples and one bounce, perfect for 60+ FPS in most games.

Enter and his legendary ReShade RTGI (Ray Traced Global Illumination) shader. While the world was debating whether their $1,500 graphics cards could run Cyberpunk 2077 with Path Tracing, Marty was busy giving ten-year-old games a lighting facelift that feels like magic. Reshade Ray Tracing shader RTGI 0.33

The ReShade RTGI (Ray Traced Global Illumination) shader, developed by Pascal Gilcher (also known as Marty McFly Low / Medium / High now actually mean something

Ray Traced Global Illumination (RTGI) shader, developed by Pascal Gilcher (Marty McFly), is a sophisticated post-processing effect for ReShade that simulates real-time global illumination and ambient occlusion in almost any game. Unlike native ray tracing, it operates in screen space by tracing rays against the game's depth buffer, making it compatible with non-RTX GPUs. Key Features of RTGI 0.33 Enter and his legendary ReShade RTGI (Ray Traced