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-- Function to handle chat local function onPlayerChatted(player, message) local character = player.Character if character then for _, otherPlayer in pairs(Players:GetPlayers()) do if otherPlayer ~= player then local otherCharacter = otherPlayer.Character if distanceBetweenCharacters(character, otherCharacter) <= chatRange then -- Display the message to the other player print(otherPlayer.Name .. " heard: " .. message) -- You could also implement a custom method to display the message to the player end end end end end

UserId = 123456789, Relationship = PartnerId = 987654321, -- nil if single Status = "Married", -- "Crush", "Dating", "BestFriends", "Married" StartedAt = os.time(), Affection = 45, -- 0 to 100 GiftsGiven = 3, DatesHad = 1 , RelationshipRequests = -- incoming requests FromId = 111222333, Timestamp = os.time() sex script roblox best

Once Affinity hits 50, trigger a server-side script that changes the lighting to "Golden Hour" ( Lighting.ClockTime = 17.5 ) and spawns a specific UI notification for both players. -- Create two characters local character1 = game

-- Create two characters local character1 = game.Players.LocalPlayer.Character local character2 = game.Players:FindPlayerByName("Player2").Character Relationship = PartnerId = 987654321

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