Elias froze. It was a string variable that shouldn't exist. He deleted the line and hit save. The console barked back: Write Access Denied.
string json = JsonUtility.ToJson(data); File.WriteAllText(Application.persistentDataPath + "/save.json", json); Use code with caution. Copied to clipboard unity save edit
Stored in property list files ( .plist ) located at ~/Library/Preferences/com.[CompanyName].[ProjectName].plist . Elias froze
string json = JsonUtility.ToJson(currentData, true); // 'true' makes it readable File.WriteAllText(savePath, json); Debug.Log("Game Saved to: " + savePath); // 'true' makes it readable File.WriteAllText(savePath