It was primary for the Unity Web Player, which browsers no longer support for security and performance reasons.
To give you the most relevant advice, could you let me know: unity3d file viewer
if (loadedBundle != null) loadedBundle.Unload(true); It was primary for the Unity Web Player,
If you have a full project folder (not just a single .unity3d file), you should use the . Navigate to the "Open" button and select the containing folder to load the project into the Unity Editor . Summary Table Recommended Tool Play the game/app Browser (Drag & Drop) or FileProInfo Viewer Extract 3D models/sounds AssetStudio or UABE (Asset Bundle Extractor) Edit the content Requires the original source project in the Unity Editor unity3d file viewer