Xukmi.shaders.fx
Koikatsu!, tutorial, GirlsBandCry / Xukmi Shaders & Haruka PPE
xukmi.shaders.fx is a shader collection/FX framework (HLSL/FX-style) used to define post-processing effects and rendering passes—commonly found in game-modding, graphics demos, or custom render pipelines. It typically contains technique/pass definitions, shader entry functions, and parameter (uniform) declarations allowing configurable visual effects like bloom, color grading, blur, and tone mapping. xukmi.shaders.fx
Unlike standard fixed-function pipelines, these shaders are written in Koikatsu
with intensity and color settings, allowing specific parts of a mesh to glow. Reflective & Specular Effects shader entry functions