Z Shadowinfo -

Z Shadowinfo Buffer: [Entity 12] Z-Offset: -0.43 | Shadow LOD: 2 | Collision Mask: 0xZ [Entity 45] Z-Offset: 12.07 | Shadow LOD: 1 | Collision Mask: 0xF

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Even if an attacker gets your "shadow info," 2FA can stop them in their tracks. z shadowinfo

: During the standard rendering of the scene from the camera's viewpoint, the 3D graphics pipeline checks the depth of each pixel (or fragment) against the depth stored in the shadow map. If the pixel's depth is greater than the depth in the shadow map, it means the pixel is in shadow; otherwise, it's not. Z Shadowinfo Buffer: [Entity 12] Z-Offset: -0

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